class HitReactFixedSettings_t
{
public:
    int32 m_nWeightListIndex;
    int32 m_nEffectedBoneCount;
    float32 m_flMaxImpactForce;
    float32 m_flMinImpactForce;
    float32 m_flWhipImpactScale;
    float32 m_flCounterRotationScale;
    float32 m_flDistanceFadeScale;
    float32 m_flPropagationScale;
    float32 m_flWhipDelay;
    float32 m_flSpringStrength;
    float32 m_flWhipSpringStrength;
    float32 m_flMaxAngleRadians;
    int32 m_nHipBoneIndex;
    float32 m_flHipBoneTranslationScale;
    float32 m_flHipDipSpringStrength;
    float32 m_flHipDipImpactScale;
    float32 m_flHipDipDelay;
};

KV3 Class Defaults

{
    m_nWeightListIndex = 0
    m_nEffectedBoneCount = 0
    m_flMaxImpactForce = 0.0
    m_flMinImpactForce = 0.0
    m_flWhipImpactScale = 0.0
    m_flCounterRotationScale = 0.0
    m_flDistanceFadeScale = -62505998345899883191714447360.0
    m_flPropagationScale = 0.0
    m_flWhipDelay = 0.0
    m_flSpringStrength = 0.0
    m_flWhipSpringStrength = 0.0
    m_flMaxAngleRadians = 0.0
    m_nHipBoneIndex = 0
    m_flHipBoneTranslationScale = 0.0
    m_flHipDipSpringStrength = 0.0
    m_flHipDipImpactScale = 0.0
    m_flHipDipDelay = 0.0
}