class HitReactFixedSettings_t
{
public:
int32 m_nWeightListIndex;
int32 m_nEffectedBoneCount;
float32 m_flMaxImpactForce;
float32 m_flMinImpactForce;
float32 m_flWhipImpactScale;
float32 m_flCounterRotationScale;
float32 m_flDistanceFadeScale;
float32 m_flPropagationScale;
float32 m_flWhipDelay;
float32 m_flSpringStrength;
float32 m_flWhipSpringStrength;
float32 m_flMaxAngleRadians;
int32 m_nHipBoneIndex;
float32 m_flHipBoneTranslationScale;
float32 m_flHipDipSpringStrength;
float32 m_flHipDipImpactScale;
float32 m_flHipDipDelay;
};
KV3 Class Defaults
{
m_nWeightListIndex = 0
m_nEffectedBoneCount = 0
m_flMaxImpactForce = 0.0
m_flMinImpactForce = 0.0
m_flWhipImpactScale = 0.0
m_flCounterRotationScale = 0.0
m_flDistanceFadeScale = -62505998345899883191714447360.0
m_flPropagationScale = 0.0
m_flWhipDelay = 0.0
m_flSpringStrength = 0.0
m_flWhipSpringStrength = 0.0
m_flMaxAngleRadians = 0.0
m_nHipBoneIndex = 0
m_flHipBoneTranslationScale = 0.0
m_flHipDipSpringStrength = 0.0
m_flHipDipImpactScale = 0.0
m_flHipDipDelay = 0.0
}