class CHitReactUpdateNode : public CUnaryUpdateNode
{
public:
    HitReactFixedSettings_t m_opFixedSettings;
private:
    uint8 pad_00B4[8];
public:
    CAnimParamHandle m_triggerParam;
    CAnimParamHandle m_hitBoneParam;
    CAnimParamHandle m_hitOffsetParam;
    CAnimParamHandle m_hitDirectionParam;
    CAnimParamHandle m_hitStrengthParam;
    float32 m_flMinDelayBetweenHits;
    bool m_bResetChild;
};

KV3 Class Defaults

{
    _class = "CHitReactUpdateNode"
    m_nodePath = 
    {
        m_path = 
        [
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
            {
                m_id = 4294967295
            },
        ]
        m_nCount = 0
    }
    m_networkMode = "ServerAuthoritative"
    m_name = ""
    m_pChildNode = 
    {
        m_nodeIndex = -1
    }
    m_opFixedSettings = 
    {
        m_nWeightListIndex = 0
        m_nEffectedBoneCount = 0
        m_flMaxImpactForce = 0.0
        m_flMinImpactForce = 0.0
        m_flWhipImpactScale = 0.0
        m_flCounterRotationScale = 0.0
        m_flDistanceFadeScale = 0.0
        m_flPropagationScale = 0.0
        m_flWhipDelay = 0.0
        m_flSpringStrength = 0.0
        m_flWhipSpringStrength = 0.0
        m_flMaxAngleRadians = 0.0
        m_nHipBoneIndex = 0
        m_flHipBoneTranslationScale = 0.0
        m_flHipDipSpringStrength = 0.0
        m_flHipDipImpactScale = 0.0
        m_flHipDipDelay = 0.0
    }
    m_triggerParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_hitBoneParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_hitOffsetParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_hitDirectionParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_hitStrengthParam = 
    {
        m_type = "ANIMPARAM_UNKNOWN"
        m_index = 255
    }
    m_flMinDelayBetweenHits = 0.0
    m_bResetChild = false
}