enum class EIKEndEffectorRotationFixUpMode : uint32{ // MPropertyFriendlyName = None // MPropertyDescription = However the end effector ends up after the solve, it's rotation will remain unchanged. None = 0, // MPropertyFriendlyName = Match Target Orientation // MPropertyDescription = The targets orientation will be stamped onto the end effector. MatchTargetOrientation = 1, // MPropertyFriendlyName = Look At Target Forward // MPropertyDescription = The targets forward vector will be used to build a look orientation while preserving the rotation of the end effector after the solve as much as possible. LookAtTargetForward = 2, // MPropertyFriendlyName = Maintain Parent Orientation // MPropertyDescription = Use the parent bone's orientation as the end effector's orientation. MaintainParentOrientation = 3, // MPropertySuppressEnumerator Count = 4,};