enum class EIKEndEffectorRotationFixUpMode : uint32
{
    // MPropertyFriendlyName = None
    // MPropertyDescription = However the end effector ends up after the solve, it's rotation will remain unchanged.
    None = 0,
    // MPropertyFriendlyName = Match Target Orientation
    // MPropertyDescription = The targets orientation will be stamped onto the end effector.
    MatchTargetOrientation = 1,
    // MPropertyFriendlyName = Look At Target Forward
    // MPropertyDescription = The targets forward vector will be used to build a look orientation while preserving the rotation of the end effector after the solve as much as possible.
    LookAtTargetForward = 2,
    // MPropertyFriendlyName = Maintain Parent Orientation
    // MPropertyDescription = Use the parent bone's orientation as the end effector's orientation.
    MaintainParentOrientation = 3,
    // MPropertySuppressEnumerator
    Count = 4,
};