enum class AnimParamVectorType_ t : uint32
{
// MPropertyFriendlyName = None Specified
ANIMPARAM_ VECTOR_ TYPE_ NONE = 0,
// MPropertyFriendlyName = World Space Position
ANIMPARAM_ VECTOR_ TYPE_ POSITION_ WS = 1,
// MPropertyFriendlyName = Model Space Position
ANIMPARAM_ VECTOR_ TYPE_ POSITION_ LS = 2,
// MPropertyFriendlyName = World Space Direction
ANIMPARAM_ VECTOR_ TYPE_ DIRECTION_ WS = 3,
// MPropertyFriendlyName = Model Space Direction
ANIMPARAM_ VECTOR_ TYPE_ DIRECTION_ LS = 4,
};