class CAnimKeyData
{
public:
CBufferString m_ name;
CUtlVector<CAnimBone> m_ boneArray;
CUtlVector<CAnimUser> m_ userArray;
CUtlVector<CBufferString> m_ morphArray;
int32 m_ nChannelElements;
CUtlVector<CAnimDataChannelDesc> m_ dataChannelArray;
};KV3 Class Defaults
{
m_ name = ""
m_ boneArray = [ ]
m_ userArray = [ ]
m_ morphArray = [ ]
m_ nChannelElements = 0
m_ dataChannelArray = [ ]
}