class CAnimKeyData
{
public:
    CBufferString m_name;
    CUtlVector<CAnimBone> m_boneArray;
    CUtlVector<CAnimUser> m_userArray;
    CUtlVector<CBufferString> m_morphArray;
    int32 m_nChannelElements;
    CUtlVector<CAnimDataChannelDesc> m_dataChannelArray;
};

KV3 Class Defaults

{
    m_name = ""
    m_boneArray = [  ]
    m_userArray = [  ]
    m_morphArray = [  ]
    m_nChannelElements = 0
    m_dataChannelArray = [  ]
}