class CAnimBone
{
public:
CBufferString m_ name;
int32 m_ parent;
Vector m_ pos;
QuaternionStorage m_ quat;
float32 m_ scale;
QuaternionStorage m_ qAlignment;
int32 m_ flags;
};KV3 Class Defaults
{
m_ name = ""
m_ parent = 0
m_ pos = [ 0.0, 0.0, 0.0 ]
m_ quat = [ 0.0, 0.0, 0.0, 1.0 ]
m_ scale = 1.0
m_ qAlignment = [ 0.0, 0.0, 0.0, 1.0 ]
m_ flags = 0
}