class CAnimBone
{
public:
    CBufferString m_name;
    int32 m_parent;
    Vector m_pos;
    QuaternionStorage m_quat;
    float32 m_scale;
    QuaternionStorage m_qAlignment;
    int32 m_flags;
};

KV3 Class Defaults

{
    m_name = ""
    m_parent = 0
    m_pos = [ 0.0, 0.0, 0.0 ]
    m_quat = [ 0.0, 0.0, 0.0, 1.0 ]
    m_scale = 1.0
    m_qAlignment = [ 0.0, 0.0, 0.0, 1.0 ]
    m_flags = 0
}