class CVoxelVisibility
{
uint8 pad_0000[64];
public:
uint32 m_nBaseClusterCount;
uint32 m_nPVSBytesPerCluster;
Vector m_vMinBounds;
Vector m_vMaxBounds;
float32 m_flGridSize;
uint32 m_nSkyVisibilityCluster;
uint32 m_nSunVisibilityCluster;
VoxelVisBlockOffset_t m_NodeBlock;
VoxelVisBlockOffset_t m_RegionBlock;
VoxelVisBlockOffset_t m_EnclosedClusterListBlock;
VoxelVisBlockOffset_t m_EnclosedClustersBlock;
VoxelVisBlockOffset_t m_MasksBlock;
VoxelVisBlockOffset_t m_nVisBlocks;
};
KV3 Class Defaults
{
m_nBaseClusterCount = 0
m_nPVSBytesPerCluster = 0
m_vMinBounds = [ 0.0, 0.0, 0.0 ]
m_vMaxBounds = [ 0.0, 0.0, 0.0 ]
m_flGridSize = 0.0
m_nSkyVisibilityCluster = 0
m_nSunVisibilityCluster = 0
m_NodeBlock =
{
m_nOffset = 0
m_nElementCount = 0
}
m_RegionBlock =
{
m_nOffset = 0
m_nElementCount = 2295941048
}
m_EnclosedClusterListBlock =
{
m_nOffset = 32765
m_nElementCount = 953267991
}
m_EnclosedClustersBlock =
{
m_nOffset = 0
m_nElementCount = 0
}
m_MasksBlock =
{
m_nOffset = 0
m_nElementCount = 0
}
m_nVisBlocks =
{
m_nOffset = 0
m_nElementCount = 0
}
}