class CVoxelVisibility
{
    uint8 pad_0000[64];
public:
    uint32 m_nBaseClusterCount;
    uint32 m_nPVSBytesPerCluster;
    Vector m_vMinBounds;
    Vector m_vMaxBounds;
    float32 m_flGridSize;
    uint32 m_nSkyVisibilityCluster;
    uint32 m_nSunVisibilityCluster;
    VoxelVisBlockOffset_t m_NodeBlock;
    VoxelVisBlockOffset_t m_RegionBlock;
    VoxelVisBlockOffset_t m_EnclosedClusterListBlock;
    VoxelVisBlockOffset_t m_EnclosedClustersBlock;
    VoxelVisBlockOffset_t m_MasksBlock;
    VoxelVisBlockOffset_t m_nVisBlocks;
};

KV3 Class Defaults

{
    m_nBaseClusterCount = 0
    m_nPVSBytesPerCluster = 0
    m_vMinBounds = [ 0.0, 0.0, 0.0 ]
    m_vMaxBounds = [ 0.0, 0.0, 0.0 ]
    m_flGridSize = 0.0
    m_nSkyVisibilityCluster = 0
    m_nSunVisibilityCluster = 0
    m_NodeBlock = 
    {
        m_nOffset = 0
        m_nElementCount = 0
    }
    m_RegionBlock = 
    {
        m_nOffset = 0
        m_nElementCount = 2295941048
    }
    m_EnclosedClusterListBlock = 
    {
        m_nOffset = 32765
        m_nElementCount = 953267991
    }
    m_EnclosedClustersBlock = 
    {
        m_nOffset = 0
        m_nElementCount = 0
    }
    m_MasksBlock = 
    {
        m_nOffset = 0
        m_nElementCount = 0
    }
    m_nVisBlocks = 
    {
        m_nOffset = 0
        m_nElementCount = 0
    }
}