{
m_sDebugName = ""
m_vPosition = [ 0.0, 0.0, 0.0 ]
m_qOrientation = [ 0.0, 0.0, 0.0, 1.0 ]
m_vLinearVelocity = [ 0.0, 0.0, 0.0 ]
m_vAngularVelocity = [ 0.0, 0.0, 0.0 ]
m_vLocalMassCenter = [ 0.0, 0.0, 0.0 ]
m_LocalInertiaInv =
[
[ 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0 ],
[ 0.0, 0.0, 0.0 ],
]
m_flMassInv = 0.0
m_flGameMass = 0.0
m_flMassScaleInv = 1.0
m_flInertiaScaleInv = 1.0
m_flLinearDamping = 0.0
m_flAngularDamping = 0.0
m_flLinearDragScale = 1.0
m_flAngularDragScale = 1.0
m_flLinearFluidDragScale = 1.0
m_flAngularFluidDragScale = 1.0
m_vLastAwakeForceAccum = [ 0.0, 0.0, 0.0 ]
m_vLastAwakeTorqueAccum = [ 0.0, 0.0, 0.0 ]
m_flBuoyancyScale = 1.0
m_flGravityScale = 1.0
m_flTimeScale = 1.0
m_nBodyType = 0
m_nGameIndex = 0
m_nGameFlags = 0
m_nMinVelocityIterations = 1
m_nMinPositionIterations = 0
m_nMassPriority = 0
m_bEnabled = true
m_bSleeping = false
m_bIsContinuousEnabled = true
m_bDragEnabled = true
m_vGravity = [ 0.0, 0.0, 0.0 ]
m_bSpeculativeEnabled = true
m_bHasShadowController = false
m_nDynamicContinuousContactBehavior = "DYNAMIC_CONTINUOUS_ALLOW_IF_REQUESTED_BY_OTHER_BODY"
m_nOldPointer = 0
}