class SteamAudioReverbSettings_t
{
public:
    int32 m_nNumRays;
    int32 m_nNumBounces;
    float32 m_flIRDuration;
    int32 m_nAmbisonicsOrder;
    bool m_bExportScene;
};

KV3 Class Defaults

{
    m_nNumRays = 0
    m_nNumBounces = 0
    m_flIRDuration = 0.0
    m_nAmbisonicsOrder = 0
    m_bExportScene = false
}