class SteamAudioReverbSettings_ t
{
public:
int32 m_ nNumRays;
int32 m_ nNumBounces;
float32 m_ flIRDuration;
int32 m_ nAmbisonicsOrder;
bool m_ bExportScene;
};KV3 Class Defaults
{
m_ nNumRays = 0
m_ nNumBounces = 0
m_ flIRDuration = 0.0
m_ nAmbisonicsOrder = 0
m_ bExportScene = false
}