class SteamAudioReverbClusteringSettings_ t
{
public:
bool m_ bEnableClustering;
int32 m_ nCubeMapResolution;
float32 m_ flDepthThreshold;
};KV3 Class Defaults
{
m_ bEnableClustering = false
m_ nCubeMapResolution = 0
m_ flDepthThreshold = 0.0
}