class SteamAudioReverbClusteringSettings_t
{
public:
    bool m_bEnableClustering;
    int32 m_nCubeMapResolution;
    float32 m_flDepthThreshold;
};

KV3 Class Defaults

{
    m_bEnableClustering = false
    m_nCubeMapResolution = 0
    m_flDepthThreshold = 0.0
}