class CSteamAudioCompressedReverb
{
public:
int32 m_ nChannels;
int32 m_ nBands;
int32 m_ nBins;
int32 m_ nProbes;
CUtlVector<int32> m_ vecNumSingularValues;
CUtlVector<float32> m_ vecDictionary;
CUtlVector<float32> m_ vecCompressedData;
IPLCompressedEnergyFields m_ pCompressedData;
};KV3 Class Defaults
{
m_ nChannels = 0
m_ nBands = 0
m_ nBins = 0
m_ nProbes = 0
m_ vecNumSingularValues = [ ]
m_ vecDictionary = [ ]
m_ vecCompressedData = [ ]
}