class CSteamAudioCompressedReverb
{
public:
    int32 m_nChannels;
    int32 m_nBands;
    int32 m_nBins;
    int32 m_nProbes;
    CUtlVector<int32> m_vecNumSingularValues;
    CUtlVector<float32> m_vecDictionary;
    CUtlVector<float32> m_vecCompressedData;
    IPLCompressedEnergyFields m_pCompressedData;
};

KV3 Class Defaults

{
    m_nChannels = 0
    m_nBands = 0
    m_nBins = 0
    m_nProbes = 0
    m_vecNumSingularValues = [  ]
    m_vecDictionary = [  ]
    m_vecCompressedData = [  ]
}