class CSteamAudioBakedMaterialsData
{
public:
CSteamAudioProbeData m_ probes;
CUtlVector<uint32> m_ vecMaterialTokens;
CUtlVector<float32> m_ vecMaterialWeights;
};KV3 Class Defaults
{
m_ probes =
{
m_ pProbeBatch = #[ ]
}
m_ vecMaterialTokens = [ ]
m_ vecMaterialWeights = [ ]
}