class CSteamAudioBakedMaterialsData
{
public:
    CSteamAudioProbeData m_probes;
    CUtlVector<uint32> m_vecMaterialTokens;
    CUtlVector<float32> m_vecMaterialWeights;
};

KV3 Class Defaults

{
    m_probes = 
    {
        m_pProbeBatch = #[  ]
    }
    m_vecMaterialTokens = [  ]
    m_vecMaterialWeights = [  ]
}