class CAudioSentence
{
public:
bool m_ bShouldVoiceDuck;
CUtlVector<CAudioPhonemeTag> m_ RunTimePhonemes;
CUtlVector<CAudioEmphasisSample> m_ EmphasisSamples;
CAudioMorphData m_ morphData;
};KV3 Class Defaults
{
m_ bShouldVoiceDuck = false
m_ RunTimePhonemes = [ ]
m_ EmphasisSamples = [ ]
m_ morphData =
{
m_ times = [ ]
m_ nameHashCodes = [ ]
m_ nameStrings = [ ]
m_ samples = [ ]
m_ flEaseIn = 0.2
m_ flEaseOut = 0.2
}
}