class CAudioSentence
{
public:
    bool m_bShouldVoiceDuck;
    CUtlVector<CAudioPhonemeTag> m_RunTimePhonemes;
    CUtlVector<CAudioEmphasisSample> m_EmphasisSamples;
    CAudioMorphData m_morphData;
};

KV3 Class Defaults

{
    m_bShouldVoiceDuck = false
    m_RunTimePhonemes = [  ]
    m_EmphasisSamples = [  ]
    m_morphData = 
    {
        m_times = [  ]
        m_nameHashCodes = [  ]
        m_nameStrings = [  ]
        m_samples = [  ]
        m_flEaseIn = 0.2
        m_flEaseOut = 0.2
    }
}