// MPropertyFriendlyName = Soundevent Priorityclass CSosGroupActionSoundeventPrioritySchema : publicCSosGroupActionSchema{public: // MPropertyFriendlyName = Priority Value, typically 0.0 to 1.0 CUtlString m_priorityValue; // MPropertyFriendlyName = Priority-Based Volume Multiplier, 0.0 to 1.0 CUtlString m_priorityVolumeScalar; // MPropertyFriendlyName = Contribute to the priority system, but volume is unaffected by it (bool) CUtlString m_priorityContributeButDontRead; // MPropertyFriendlyName = Don't contribute to the priority system, but volume is affected by it (bool) CUtlString m_bPriorityReadButDontContribute;private: uint8 pad_0028[16];};