class CDSPMixgroupModifier{public: // MPropertyDescription = Name of the mixgroup. TODO: needs to be autopopulated with mixgroups. // MPropertyFriendlyName = Mixgroup Name CUtlString m_mixgroup; // MPropertyDescription = The amount to multiply the volume of the non-spatialized reverb/dsp by when at the max reverb blend distance. 1.0 leaves the volume unchanged. // MPropertyFriendlyName = Max reverb gain amount for listener DSP. float32 m_flModifier; // MPropertyDescription = The amount to multiply the volume of the non-spatialized reverb/dsp by when at the min reverb blend distance. 1.0 leaves the volume unchanged. // MPropertyFriendlyName = Min reverb gain amount amount for listener DSP. float32 m_flModifierMin; // MPropertyDescription = If set to >= 0, we will use this mix modifier for source-specific DSP effects. Otherwise we will use the listener DSP value. // MPropertyFriendlyName = Max reverb gain amount for source-specific DSP. float32 m_flSourceModifier; // MPropertyDescription = If set to >= 0, we will use this mix modifier for source-specific DSP effects. Otherwise we will use the listener DSP value. // MPropertyFriendlyName = Min reverb gain amount for source-specific DSP. float32 m_flSourceModifierMin; // MPropertyDescription = When a source has source-specific DSP, this can be used as an additional mix stage for the listener reverb amount. // MPropertyFriendlyName = Modification amount for listener DSP when source DSP is used. float32 m_flListenerReverbModifierWhenSourceReverbIsActive;};