// MNetworkVarNames = int16 scale
// MNetworkVarNames = Vector origin
// MNetworkVarNames = bool bClip3DSkyBoxNearToWorldFar
// MNetworkVarNames = float32 flClip3DSkyBoxNearToWorldFarOffset
// MNetworkVarNames = fogparams_t fog
// MNetworkVarNames = WorldGroupId_t m_nWorldGroupID
class sky3dparams_t
{
    void* __vftable;
public:
    // MNetworkEnable
    int16 scale;
    // MNetworkEnable
    // MNetworkEncoder = coord
    Vector origin;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    bool bClip3DSkyBoxNearToWorldFar;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 flClip3DSkyBoxNearToWorldFarOffset;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    fogparams_t fog;
    // MNetworkEnable
    WorldGroupId_t m_nWorldGroupID;
};