// MNetworkVarNames = int16 scale
// MNetworkVarNames = Vector origin
// MNetworkVarNames = bool bClip3DSkyBoxNearToWorldFar
// MNetworkVarNames = float32 flClip3DSkyBoxNearToWorldFarOffset
// MNetworkVarNames = fogparams_t fog
// MNetworkVarNames = WorldGroupId_t m_nWorldGroupID
class sky3dparams_t
{
void* __vftable;
public:
// MNetworkEnable
int16 scale;
// MNetworkEnable
// MNetworkEncoder = coord
Vector origin;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
bool bClip3DSkyBoxNearToWorldFar;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 flClip3DSkyBoxNearToWorldFarOffset;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
fogparams_t fog;
// MNetworkEnable
WorldGroupId_t m_nWorldGroupID;
};