class locksound_ t
{
void* _ _ vftable;
public:
CUtlSymbolLarge sLockedSound;
CUtlSymbolLarge sUnlockedSound;
GameTime_ t flwaitSound;
};class locksound_ t
{
void* _ _ vftable;
public:
CUtlSymbolLarge sLockedSound;
CUtlSymbolLarge sUnlockedSound;
GameTime_ t flwaitSound;
};