class lerpdata_ t
{
public:
CHandle<CBaseEntity> m_ hEnt;
MoveType_ t m_ MoveType;
GameTime_ t m_ flStartTime;
Vector m_ vecStartOrigin;
Quaternion m_ qStartRot;
ParticleIndex_ t m_ nFXIndex;
private:
uint8 pad_ 0034[16];
};