enum class WeaponSwitchReason_ t : uint32
{
eDrawn = 0,
eEquipped = 1,
eUserInitiatedSwitchToLast = 2,
eUserInitiatedUIKeyPress = 3,
};enum class WeaponSwitchReason_ t : uint32
{
eDrawn = 0,
eEquipped = 1,
eUserInitiatedSwitchToLast = 2,
eUserInitiatedUIKeyPress = 3,
};