class StreetBrawlGameRoundDrafts_t
{
public:
    CUtlVector<StreetBrawlItemDraftRoundParams_t> m_vecItemDraftRounds;
    WeightedChance_t m_chanceRare;
    WeightedChance_t m_chanceEnhanced;
private:
    uint8 pad_0068[80];
};

KV3 Class Defaults

{
    m_vecItemDraftRounds = [  ]
    m_chanceRare = 
    {
        m_mapOutcomesToWeights = 
        {
        }
    }
    m_chanceEnhanced = 
    {
        m_mapOutcomesToWeights = 
        {
        }
    }
}