class StreetBrawlGameRoundDrafts_ t
{
public:
CUtlVector<StreetBrawlItemDraftRoundParams_ t> m_ vecItemDraftRounds;
WeightedChance_ t m_ chanceRare;
WeightedChance_ t m_ chanceEnhanced;
private:
uint8 pad_ 0068[80];
};KV3 Class Defaults
{
m_ vecItemDraftRounds = [ ]
m_ chanceRare =
{
m_ mapOutcomesToWeights =
{
}
}
m_ chanceEnhanced =
{
m_ mapOutcomesToWeights =
{
}
}
}