enum class StatusEffectProperty_t : uint32{ // MPropertyFriendlyName = Don't show a status effect in the Important Box EStatusEffect_None = 0, // MPropertyFriendlyName = Shows EMP Status Effect in the Important Box EStatusEffect_EMP = 1, // MPropertyFriendlyName = Shows Stun Status Effect in the Important Box EStatusEffect_Stun = 2, // MPropertyFriendlyName = Shows Freeze Status Effect in the Important Box EStatusEffect_Freeze = 3, // MPropertyFriendlyName = Shows Burn Status Effect in the Important Box EStatusEffect_Burn = 4, // MPropertyFriendlyName = Shows Bleed Status Effect in the Important Box EStatusEffect_Bleed = 5, // MPropertyFriendlyName = Shows Sleep Status Effect in the Important Box EStatusEffect_Sleep = 6, // MPropertyFriendlyName = Shows Tethered Status Effect in the Important Box EStatusEffect_Tethered = 7, // MPropertyFriendlyName = Shows Immobilized Status Effect in the Important Box EStatusEffect_Immobilized = 8, // MPropertyFriendlyName = Shows Disarmed Status Effect in the Important Box EStatusEffect_Disarmed = 9, // MPropertyFriendlyName = Shows Invisible Status Effect in the Important Box EStatusEffect_Invisible = 10, // MPropertyFriendlyName = Shows Stacks Status Effect in the Important Box EStatusEffect_Stacks = 11, // MPropertyFriendlyName = Shows Infinite Clip Status Effect in the Important Box EStatusEffect_InfiniteClip = 12, // MPropertyFriendlyName = Shows Bullet Debuff Status Effect in the Important Box EStatusEffect_BulletDebuff = 13, // MPropertyFriendlyName = Shows Buff Status Effect in the Important Box EStatusEffect_Buff = 14, // MPropertyFriendlyName = Shows Petrify Status Effect in the Important Box EStatusEffect_Petrify = 15, // MPropertyFriendlyName = Shows Debuff Status Effect in the Important Box EStatusEffect_CustomDebuff = 16, // MPropertyFriendlyName = Shows Unstoppable Status Effect in the Important Box EStatusEffect_Unstoppable = 17, // MPropertyFriendlyName = Shows Displacement Status Effect in the Important Box EStatusEffect_Displacement = 18, // MPropertyFriendlyName = Shows Displacement Status Effect in the Important Box EStatusEffect_Silence = 19, // MPropertySuppressEnumerator EStatusEffect_Count = 20,};