enum class StatusEffectProperty_t : uint32
{
    // MPropertyFriendlyName = Don't show a status effect in the Important Box
    EStatusEffect_None = 0,
    // MPropertyFriendlyName = Shows EMP Status Effect in the Important Box
    EStatusEffect_EMP = 1,
    // MPropertyFriendlyName = Shows Stun Status Effect in the Important Box
    EStatusEffect_Stun = 2,
    // MPropertyFriendlyName = Shows Freeze Status Effect in the Important Box
    EStatusEffect_Freeze = 3,
    // MPropertyFriendlyName = Shows Burn Status Effect in the Important Box
    EStatusEffect_Burn = 4,
    // MPropertyFriendlyName = Shows Bleed Status Effect in the Important Box
    EStatusEffect_Bleed = 5,
    // MPropertyFriendlyName = Shows Sleep Status Effect in the Important Box
    EStatusEffect_Sleep = 6,
    // MPropertyFriendlyName = Shows Tethered Status Effect in the Important Box
    EStatusEffect_Tethered = 7,
    // MPropertyFriendlyName = Shows Immobilized Status Effect in the Important Box
    EStatusEffect_Immobilized = 8,
    // MPropertyFriendlyName = Shows Disarmed Status Effect in the Important Box
    EStatusEffect_Disarmed = 9,
    // MPropertyFriendlyName = Shows Invisible Status Effect in the Important Box
    EStatusEffect_Invisible = 10,
    // MPropertyFriendlyName = Shows Stacks Status Effect in the Important Box
    EStatusEffect_Stacks = 11,
    // MPropertyFriendlyName = Shows Infinite Clip Status Effect in the Important Box
    EStatusEffect_InfiniteClip = 12,
    // MPropertyFriendlyName = Shows Bullet Debuff Status Effect in the Important Box
    EStatusEffect_BulletDebuff = 13,
    // MPropertyFriendlyName = Shows Buff Status Effect in the Important Box
    EStatusEffect_Buff = 14,
    // MPropertyFriendlyName = Shows Petrify Status Effect in the Important Box
    EStatusEffect_Petrify = 15,
    // MPropertyFriendlyName = Shows Debuff Status Effect in the Important Box
    EStatusEffect_CustomDebuff = 16,
    // MPropertyFriendlyName = Shows Unstoppable Status Effect in the Important Box
    EStatusEffect_Unstoppable = 17,
    // MPropertyFriendlyName = Shows Displacement Status Effect in the Important Box
    EStatusEffect_Displacement = 18,
    // MPropertyFriendlyName = Shows Displacement Status Effect in the Important Box
    EStatusEffect_Silence = 19,
    // MPropertySuppressEnumerator
    EStatusEffect_Count = 20,
};