enum class SpawnGroupFlags_ t : uint32
{
SPAWN_ GROUP_ LOAD_ ENTITIES_ FROM_ SAVE = 1, // (1 << 0)
SPAWN_ GROUP_ DONT_ SPAWN_ ENTITIES = 2, // (1 << 1)
SPAWN_ GROUP_ SYNCHRONOUS_ SPAWN = 4, // (1 << 2)
SPAWN_ GROUP_ IS_ INITIAL_ SPAWN_ GROUP = 8, // (1 << 3)
SPAWN_ GROUP_ CREATE_ CLIENT_ ONLY_ ENTITIES = 16, // (1 << 4)
SPAWN_ GROUP_ BLOCK_ UNTIL_ LOADED = 64, // (1 << 6)
SPAWN_ GROUP_ LOAD_ STREAMING_ DATA = 128, // (1 << 7)
SPAWN_ GROUP_ CREATE_ NEW_ SCENE_ WORLD = 256, // (1 << 8)
};