class SequenceHistory_ t
{
public:
HSequence m_ hSequence;
GameTime_ t m_ flSeqStartTime;
float32 m_ flSeqFixedCycle;
AnimLoopMode_ t m_ nSeqLoopMode;
float32 m_ flPlaybackRate;
float32 m_ flCyclesPerSecond;
};class SequenceHistory_ t
{
public:
HSequence m_ hSequence;
GameTime_ t m_ flSeqStartTime;
float32 m_ flSeqFixedCycle;
AnimLoopMode_ t m_ nSeqLoopMode;
float32 m_ flPlaybackRate;
float32 m_ flCyclesPerSecond;
};