// MPropertyAutoExpandSelf
class SectionProperties_t
{
public:
    // MPropertyDescription = Do we want to show title text above this block of ability properties (per stack, to enemies, to allies, etc.)? If empty, we show none
    CUtlString m_strPropertiesTitleLocString;
    // MPropertyDescription = Which ability properties do we want to show in this section?
    CUtlVector<AbilityPropertyInfo_t> m_vecAbilityProperties;
};

KV3 Class Defaults

{
    m_strPropertiesTitleLocString = ""
    m_vecAbilityProperties = [  ]
}