// MPropertyAutoExpandSelf
class SectionProperties_ t
{
public:
// MPropertyDescription = Do we want to show title text above this block of ability properties (per stack, to enemies, to allies, etc.)? If empty, we show none
CUtlString m_ strPropertiesTitleLocString;
// MPropertyDescription = Which ability properties do we want to show in this section?
CUtlVector<AbilityPropertyInfo_ t> m_ vecAbilityProperties;
};KV3 Class Defaults
{
m_ strPropertiesTitleLocString = ""
m_ vecAbilityProperties = [ ]
}