enum class SceneOnPlayerDeath_ t : uint32
{
SCENE_ ONPLAYERDEATH_ DO_ NOTHING = 0,
SCENE_ ONPLAYERDEATH_ CANCEL = 1,
};enum class SceneOnPlayerDeath_ t : uint32
{
SCENE_ ONPLAYERDEATH_ DO_ NOTHING = 0,
SCENE_ ONPLAYERDEATH_ CANCEL = 1,
};