enum class RumbleEffect_t : int32
{
    RUMBLE_INVALID = -1,
    // MPropertySuppressEnumerator
    RUMBLE_STOP_ALL = 0,
    RUMBLE_PISTOL = 1,
    RUMBLE_357 = 2,
    RUMBLE_SMG1 = 3,
    RUMBLE_AR2 = 4,
    RUMBLE_SHOTGUN_SINGLE = 5,
    RUMBLE_SHOTGUN_DOUBLE = 6,
    RUMBLE_AR2_ALT_FIRE = 7,
    RUMBLE_RPG_MISSILE = 8,
    RUMBLE_CROWBAR_SWING = 9,
    RUMBLE_AIRBOAT_GUN = 10,
    RUMBLE_JEEP_ENGINE_LOOP = 11,
    RUMBLE_FLAT_LEFT = 12,
    RUMBLE_FLAT_RIGHT = 13,
    RUMBLE_FLAT_BOTH = 14,
    RUMBLE_DMG_LOW = 15,
    RUMBLE_DMG_MED = 16,
    RUMBLE_DMG_HIGH = 17,
    RUMBLE_FALL_LONG = 18,
    RUMBLE_FALL_SHORT = 19,
    RUMBLE_PHYSCANNON_OPEN = 20,
    RUMBLE_PHYSCANNON_PUNT = 21,
    RUMBLE_PHYSCANNON_LOW = 22,
    RUMBLE_PHYSCANNON_MEDIUM = 23,
    RUMBLE_PHYSCANNON_HIGH = 24,
    // MPropertySuppressEnumerator
    NUM_RUMBLE_EFFECTS = 25,
};