enum class RumbleEffect_t : int32
{
RUMBLE_INVALID = -1,
// MPropertySuppressEnumerator
RUMBLE_STOP_ALL = 0,
RUMBLE_PISTOL = 1,
RUMBLE_357 = 2,
RUMBLE_SMG1 = 3,
RUMBLE_AR2 = 4,
RUMBLE_SHOTGUN_SINGLE = 5,
RUMBLE_SHOTGUN_DOUBLE = 6,
RUMBLE_AR2_ALT_FIRE = 7,
RUMBLE_RPG_MISSILE = 8,
RUMBLE_CROWBAR_SWING = 9,
RUMBLE_AIRBOAT_GUN = 10,
RUMBLE_JEEP_ENGINE_LOOP = 11,
RUMBLE_FLAT_LEFT = 12,
RUMBLE_FLAT_RIGHT = 13,
RUMBLE_FLAT_BOTH = 14,
RUMBLE_DMG_LOW = 15,
RUMBLE_DMG_MED = 16,
RUMBLE_DMG_HIGH = 17,
RUMBLE_FALL_LONG = 18,
RUMBLE_FALL_SHORT = 19,
RUMBLE_PHYSCANNON_OPEN = 20,
RUMBLE_PHYSCANNON_PUNT = 21,
RUMBLE_PHYSCANNON_LOW = 22,
RUMBLE_PHYSCANNON_MEDIUM = 23,
RUMBLE_PHYSCANNON_HIGH = 24,
// MPropertySuppressEnumerator
NUM_RUMBLE_EFFECTS = 25,
};