enum class PulseNPCCondition_ t : uint32
{
// MPropertyFriendlyName = Can See the Player
COND_ SEE_ PLAYER = 1,
// MPropertyFriendlyName = Lost Sight of the Player
COND_ LOST_ PLAYER = 2,
// MPropertyFriendlyName = Can Hear the Player
COND_ HEAR_ PLAYER = 3,
// MPropertyFriendlyName = Is Being Pushed by the Player
COND_ PLAYER_ PUSHING = 4,
// MPropertyFriendlyName = No Primary Ammo
COND_ NO_ PRIMARY_ AMMO = 5,
};