enum class PulseNPCCondition_t : uint32
{
    // MPropertyFriendlyName = Can See the Player
    COND_SEE_PLAYER = 1,
    // MPropertyFriendlyName = Lost Sight of the Player
    COND_LOST_PLAYER = 2,
    // MPropertyFriendlyName = Can Hear the Player
    COND_HEAR_PLAYER = 3,
    // MPropertyFriendlyName = Is Being Pushed by the Player
    COND_PLAYER_PUSHING = 4,
    // MPropertyFriendlyName = No Primary Ammo
    COND_NO_PRIMARY_AMMO = 5,
};