class PathAccompanyNode_t
{
public:
    CUtlString m_sName;
    Vector m_vInitialPosition;
    float32 m_flRadius;
    float32 m_flRoll;
    MovementGaitId_t m_eMovementGaitOverride;
    VectorWS m_vWorldPosition;
    Vector m_vForward;
    Vector m_vLeft;
    float32 m_flDistToNext;
};