class PathAccompanyNode_ t
{
public:
CUtlString m_ sName;
Vector m_ vInitialPosition;
float32 m_ flRadius;
float32 m_ flRoll;
MovementGaitId_ t m_ eMovementGaitOverride;
VectorWS m_ vWorldPosition;
Vector m_ vForward;
Vector m_ vLeft;
float32 m_ flDistToNext;
};