class ParticleNode_t
{
public:
    CHandle<CBaseEntity> m_hEntity;
    ParticleIndex_t m_iIndex;
    GameTime_t m_flStartTime;
    float32 m_flGrowthDuration;
    Vector m_vecGrowthOrigin;
    float32 m_flEndcapTime;
    bool m_bMarkedForDelete;
};