enum class NecroSkeleTargetCategory_ t : uint32
{
SKELE_ TARGET_ INVALID = 0,
SKELE_ TARGET_ HERO = 1,
SKELE_ TARGET_ TROOPER = 2,
SKELE_ TARGET_ BOSS = 3,
SKELE_ TARGET_ NEUTRAL = 4,
};enum class NecroSkeleTargetCategory_ t : uint32
{
SKELE_ TARGET_ INVALID = 0,
SKELE_ TARGET_ HERO = 1,
SKELE_ TARGET_ TROOPER = 2,
SKELE_ TARGET_ BOSS = 3,
SKELE_ TARGET_ NEUTRAL = 4,
};