enum class NPC_ Vault_ State_ t : uint32
{
kNPC_ Vault_ State_ Idle = 0,
kNPC_ Vault_ State_ Active = 1,
kNPC_ Vault_ State_ Critical = 2,
kNPC_ Vault_ State_ DestroySuccessLight = 3,
kNPC_ Vault_ State_ DestroySuccessHeavy = 4,
kNPC_ Vault_ State_ DestroyFailure = 5,
kNPC_ Vault_ State_ DestroyDead = 6,
};