enum class NPCStatusEffectPriority_t : uint32
{
    // MPropertyFriendlyName = Not used
    STATUS_PRIORITY_NOT_USED = 0,
    // MPropertyFriendlyName = Low
    STATUS_PRIORITY_LOW = 1,
    // MPropertyFriendlyName = Medium
    STATUS_PRIORITY_MEDIUM = 2,
    // MPropertyFriendlyName = High
    STATUS_PRIORITY_HIGH = 3,
    // MPropertyFriendlyName = Highest
    STATUS_PRIORITY_HIGHEST = 4,
};