enum class NPCStatusEffectPriority_ t : uint32
{
// MPropertyFriendlyName = Not used
STATUS_ PRIORITY_ NOT_ USED = 0,
// MPropertyFriendlyName = Low
STATUS_ PRIORITY_ LOW = 1,
// MPropertyFriendlyName = Medium
STATUS_ PRIORITY_ MEDIUM = 2,
// MPropertyFriendlyName = High
STATUS_ PRIORITY_ HIGH = 3,
// MPropertyFriendlyName = Highest
STATUS_ PRIORITY_ HIGHEST = 4,
};