class NPCAILODDesc_t
{
public:
int32 m_nMaxNPCs;
float32 m_flMinRange;
float32 m_flOffNavLastKnownAreaUpdateInterval;
bool m_bSensing;
bool m_bSensingUseExactEyePosition;
bool m_bDecisionMaking;
bool m_bUseLocalNavigator;
bool m_bUseAdvancedLocomotion;
bool m_bEnableFootSweeps;
bool m_bDetailedLookTargets;
bool m_bShouldPlayFootstepSounds;
bool m_bRagdollEnabled;
bool m_bEnableFlinching;
bool m_bEnableWarnNPCsOfIncomingFire;
bool m_bEnableBlinking;
};
KV3 Class Defaults
{
m_nMaxNPCs = 0
m_flMinRange = 0.0
m_flOffNavLastKnownAreaUpdateInterval = 0.0
m_bSensing = true
m_bSensingUseExactEyePosition = true
m_bDecisionMaking = true
m_bUseLocalNavigator = true
m_bUseAdvancedLocomotion = true
m_bEnableFootSweeps = true
m_bDetailedLookTargets = true
m_bShouldPlayFootstepSounds = true
m_bRagdollEnabled = true
m_bEnableFlinching = true
m_bEnableWarnNPCsOfIncomingFire = true
m_bEnableBlinking = true
}