enum class ModifierDebuffType_t : uint32
{
    // MPropertyFriendlyName = If from enemy
    // MPropertyDescription = Is considered a debuff if from an enemy
    MODIFIER_DEBUFF_ENEMY_TEAM_ONLY = 0,
    // MPropertyFriendlyName = Debuff
    MODIFIER_DEBUFF_YES = 1,
    // MPropertyFriendlyName = Not Debuff
    MODIFIER_DEBUFF_NO = 2,
};