enum class ModifierDebuffType_ t : uint32
{
// MPropertyFriendlyName = If from enemy
// MPropertyDescription = Is considered a debuff if from an enemy
MODIFIER_ DEBUFF_ ENEMY_ TEAM_ ONLY = 0,
// MPropertyFriendlyName = Debuff
MODIFIER_ DEBUFF_ YES = 1,
// MPropertyFriendlyName = Not Debuff
MODIFIER_ DEBUFF_ NO = 2,
};