class LastIncomingHit_ t
{
public:
Vector vecDir;
Vector vecBoneLocalPos;
int32 nHitboxBoneIndex;
float32 flHitStrength;
};class LastIncomingHit_ t
{
public:
Vector vecDir;
Vector vecBoneLocalPos;
int32 nHitboxBoneIndex;
float32 flHitStrength;
};