// MPropertyArrayElementNameKey = m_strLootTable
class ItemDraftRoundParams_t
{
public:
    // MPropertyDescription = Standard loot table to roll.
    CSubclassName<6> m_strLootTable;
    // MPropertyDescription = How many options will be rolled for and presented for drafting.
    int32 m_nOptionsToRoll;
    // MPropertyDescription = How many of the options the player can draft.
    int32 m_nDrafts;
};

KV3 Class Defaults

{
    m_strLootTable = ""
    m_nOptionsToRoll = 3
    m_nDrafts = 1
}