// MPropertyArrayElementNameKey = m_ strLootTable
class ItemDraftRoundParams_ t
{
public:
// MPropertyDescription = Standard loot table to roll.
CSubclassName<6> m_ strLootTable;
// MPropertyDescription = How many options will be rolled for and presented for drafting.
int32 m_ nOptionsToRoll;
// MPropertyDescription = How many of the options the player can draft.
int32 m_ nDrafts;
};KV3 Class Defaults
{
m_ strLootTable = ""
m_ nOptionsToRoll = 3
m_ nDrafts = 1
}