// MPropertyArrayElementNameKey = m_sCameraEntityName
class IntroCamera_t
{
public:
    CUtlString m_sCameraEntityName;
    float32 m_flDuration;
    float32 m_flTransitionTime;
};

KV3 Class Defaults

{
    m_sCameraEntityName = ""
    m_flDuration = 0.0
    m_flTransitionTime = 0.0
}