enum class Hint_e : int32
{
    HINT_ANY = -1,
    HINT_NONE = 0,
    HINT_NOT_USED_WORLD_DOOR = 1,
    HINT_WORLD_WINDOW = 2,
    HINT_NOT_USED_WORLD_BUTTON = 3,
    HINT_NOT_USED_WORLD_MACHINERY = 4,
    HINT_NOT_USED_WORLD_LEDGE = 5,
    HINT_NOT_USED_WORLD_LIGHT_SOURCE = 6,
    HINT_NOT_USED_WORLD_HEAT_SOURCE = 7,
    HINT_NOT_USED_WORLD_BLINKING_LIGHT = 8,
    HINT_NOT_USED_WORLD_BRIGHT_COLORS = 9,
    HINT_NOT_USED_WORLD_HUMAN_BLOOD = 10,
    HINT_NOT_USED_WORLD_ALIEN_BLOOD = 11,
    HINT_WORLD_WORK_POSITION = 12,
    HINT_WORLD_VISUALLY_INTERESTING = 13,
    HINT_WORLD_VISUALLY_INTERESTING_DONT_AIM = 14,
    HINT_WORLD_INHIBIT_COMBINE_MINES = 15,
    HINT_WORLD_VISUALLY_INTERESTING_STEALTH = 16,
    HINT_GENERIC = 17,
    HINT_TACTICAL_COVER_MED_DEPRECATED = 100,
    HINT_TACTICAL_COVER_CENTER = 101,
    HINT_TACTICAL_HIDE = 102,
    HINT_TACTICAL_PINCH = 103,
    HINT_TACTICAL_SENTRY = 104,
    HINT_TACTICAL_ENEMY_DISADVANTAGED = 105,
    HINT_NOT_USED_HEALTH_KIT = 106,
    HINT_TACTICAL_HIGH_GROUND = 107,
    HINT_TACTICAL_COVER_LEFT = 108,
    HINT_TACTICAL_COVER_RIGHT = 109,
    HINT_TACTICAL_COVER_NARROW = 110,
    HINT_TACTICAL_CREATE_COVER = 111,
    HINT_NOT_USED_URBAN_STREETCORNER = 200,
    HINT_NOT_USED_URBAN_STREETLAMP = 201,
    HINT_NOT_USED_URBAN_DARK_SPOT = 202,
    HINT_NOT_USED_URBAN_POSTER = 203,
    HINT_NOT_USED_URBAN_SHELTER = 204,
    HINT_NOT_USED_ASSASSIN_SECLUDED = 300,
    HINT_NOT_USED_ASSASSIN_RAFTERS = 301,
    HINT_NOT_USED_ASSASSIN_GROUND = 302,
    HINT_NOT_USED_ASSASSIN_MONKEYBARS = 303,
    HINT_ANTLION_BURROW_POINT = 400,
    HINT_ANTLION_THUMPER_FLEE_POINT = 401,
    HINT_HEADCRAB_BURROW_POINT = 450,
    HINT_HEADCRAB_EXIT_POD_POINT = 451,
    HINT_NOT_USED_ROLLER_PATROL_POINT = 500,
    HINT_NOT_USED_ROLLER_CLEANUP_POINT = 501,
    HINT_NOT_USED_PSTORM_ROCK_SPAWN = 600,
    HINT_CROW_FLYTO_POINT = 700,
    HINT_BUG_PATROL_POINT = 800,
    HINT_FOLLOW_WAIT_POINT = 900,
    HINT_JUMP_OVERRIDE = 901,
    HINT_PLAYER_SQUAD_TRANSITON_POINT = 902,
    HINT_NPC_EXIT_POINT = 903,
    HINT_STRIDER_NODE = 904,
    HINT_PLAYER_ALLY_MOVE_AWAY_DEST = 950,
    HINT_PLAYER_ALLY_FEAR_DEST = 951,
    HINT_CSTRIKE_HOSTAGE_ESCAPE = 1100,
};