class HeroStatsDisplay_t
{
public:
    // MPropertyDescription = What stats do we want to show in the weapon header area?
    CUtlVector<EStatsType> m_vecWeaponHeaderStats;
    // MPropertyDescription = What stats do we want to show in the weapon stats area?
    CUtlVector<EStatsType> m_vecWeaponStats;
    // MPropertyDescription = What stats do we want to show in the health header area?
    CUtlVector<EStatsType> m_vecHealthHeaderStats;
    // MPropertyDescription = What stats do we want to show in the health stats area?
    CUtlVector<EStatsType> m_vecHealthStats;
    // MPropertyDescription = What stats do we want to show in the magic header area?
    CUtlVector<EStatsType> m_vecMagicHeaderStats;
    // MPropertyDescription = What stats do we want to show in the magic stats area?
    CUtlVector<EStatsType> m_vecMagicStats;
};

KV3 Class Defaults

{
    m_vecWeaponHeaderStats = [  ]
    m_vecWeaponStats = [  ]
    m_vecHealthHeaderStats = [  ]
    m_vecHealthStats = [  ]
    m_vecMagicHeaderStats = [  ]
    m_vecMagicStats = [  ]
}