class HeroStatsDisplay_t{public: // MPropertyDescription = What stats do we want to show in the weapon header area? CUtlVector<EStatsType> m_vecWeaponHeaderStats; // MPropertyDescription = What stats do we want to show in the weapon stats area? CUtlVector<EStatsType> m_vecWeaponStats; // MPropertyDescription = What stats do we want to show in the health header area? CUtlVector<EStatsType> m_vecHealthHeaderStats; // MPropertyDescription = What stats do we want to show in the health stats area? CUtlVector<EStatsType> m_vecHealthStats; // MPropertyDescription = What stats do we want to show in the magic header area? CUtlVector<EStatsType> m_vecMagicHeaderStats; // MPropertyDescription = What stats do we want to show in the magic stats area? CUtlVector<EStatsType> m_vecMagicStats;};