class HealingOverTimeLoopSoundOverride_t
{
public:
    CSoundEventName m_sStartSound;
    CSoundEventName m_sLoopSound;
    CSoundEventName m_sEndSound;
    int32 m_nPriority;
};

KV3 Class Defaults

{
    m_sStartSound = soundevent:""
    m_sLoopSound = soundevent:""
    m_sEndSound = soundevent:""
    m_nPriority = 0
}