class HandshakeInfo_ t
{
public:
CGlobalSymbol m_ sHandshakeName;
uint64 m_ nActiveEventUniqueID;
GameTick_ t m_ nLastHandshakeUpdateTick;
HandshakeState_ t m_ nHandshakeState;
HandshakeTagState_ t m_ nAG2EmulatedState;
TaskHandshakeScope_ t m_ nHandshakeScope;
bool m_ bForceHandshakeRestartOnScriptedSequenceCompletion;
};