class GoldChangeSounds_t
{
public:
    // MPropertyStartGroup = Sounds
    // MPropertyDescription = When you sell an item.
    CSoundEventName m_strItemSale;
    // MPropertyDescription = When you get gold from a treasure (probably idol?).
    CSoundEventName m_strTreasureChest;
    // MPropertyDescription = When you get gold from a player kill.
    CSoundEventName m_strPlayerKill;
    // MPropertyDescription = When you get gold from a player kill assist.
    CSoundEventName m_strPlayerKillAssist;
    // MPropertyDescription = When you get gold from a boss kill.
    CSoundEventName m_strBossKill;
    // MPropertyDescription = When you get gold from a lane trooper kill.
    CSoundEventName m_strLaneTrooperKill;
    // MPropertyDescription = When you get gold from a neutral trooper kill.
    CSoundEventName m_strNeutralTrooperKill;
    // MPropertyDescription = When you get gold from a base sentry kill.
    CSoundEventName m_strBaseSentryKill;
    // MPropertyDescription = When you get gold from a player orb.
    CSoundEventName m_strPlayerOrb;
    // MPropertyDescription = When you get gold from denying an orb.
    CSoundEventName m_strOrbDeny;
    // MPropertyDescription = When you get gold from a lane trooper orb.
    CSoundEventName m_strLaneTrooperOrb;
    // MPropertyDescription = When you get gold from a neutral trooper orb.
    CSoundEventName m_strNeutralTrooperOrb;
    // MPropertyDescription = When you get gold from a tier1 boss orb.
    CSoundEventName m_strTier1BossOrb;
    // MPropertyDescription = When you get gold from a tier2 boss orb.
    CSoundEventName m_strTier2BossOrb;
    // MPropertyDescription = When you get gold from a tier3 boss orb.
    CSoundEventName m_strTier3BossOrb;
    // MPropertyDescription = When you get gold from a base sentry orb.
    CSoundEventName m_strBaseSentryOrb;
    // MPropertyDescription = When you get gold from a orb from a deployable.
    CSoundEventName m_strOrbDeployable;
    // MPropertyDescription = When you get gold from a neutral boss kill.
    CSoundEventName m_strNeutralBossKill;
    // MPropertyDescription = When you get gold from a trophy kill orb.
    CSoundEventName m_strTrophyKillOrb;
    // MPropertyDescription = When you get gold from neutral world pickup.
    CSoundEventName m_strNeutralWorldPickup;
    // MPropertyDescription = When you spend gold from item purchase.
    CSoundEventName m_strItemPurchase;
    // MPropertyDescription = When you spend gold from item upgrade.
    CSoundEventName m_strItemUpgrade;
    // MPropertyDescription = When you get gold from starting amount.
    CSoundEventName m_strStartingAmount;
    // MPropertyDescription = When you get gold from cheats.
    CSoundEventName m_strCheats;
};

KV3 Class Defaults

{
    m_strItemSale = soundevent:""
    m_strTreasureChest = soundevent:""
    m_strPlayerKill = soundevent:""
    m_strPlayerKillAssist = soundevent:""
    m_strBossKill = soundevent:""
    m_strLaneTrooperKill = soundevent:""
    m_strNeutralTrooperKill = soundevent:""
    m_strBaseSentryKill = soundevent:""
    m_strPlayerOrb = soundevent:""
    m_strOrbDeny = soundevent:""
    m_strLaneTrooperOrb = soundevent:""
    m_strNeutralTrooperOrb = soundevent:""
    m_strTier1BossOrb = soundevent:""
    m_strTier2BossOrb = soundevent:""
    m_strTier3BossOrb = soundevent:""
    m_strBaseSentryOrb = soundevent:""
    m_strOrbDeployable = soundevent:""
    m_strNeutralBossKill = soundevent:""
    m_strTrophyKillOrb = soundevent:""
    m_strNeutralWorldPickup = soundevent:""
    m_strItemPurchase = soundevent:""
    m_strItemUpgrade = soundevent:""
    m_strStartingAmount = soundevent:""
    m_strCheats = soundevent:""
}