class GoldChangeSounds_t{public: // MPropertyStartGroup = Sounds // MPropertyDescription = When you sell an item. CSoundEventName m_strItemSale; // MPropertyDescription = When you get gold from a treasure (probably idol?). CSoundEventName m_strTreasureChest; // MPropertyDescription = When you get gold from a player kill. CSoundEventName m_strPlayerKill; // MPropertyDescription = When you get gold from a player kill assist. CSoundEventName m_strPlayerKillAssist; // MPropertyDescription = When you get gold from a boss kill. CSoundEventName m_strBossKill; // MPropertyDescription = When you get gold from a lane trooper kill. CSoundEventName m_strLaneTrooperKill; // MPropertyDescription = When you get gold from a neutral trooper kill. CSoundEventName m_strNeutralTrooperKill; // MPropertyDescription = When you get gold from a base sentry kill. CSoundEventName m_strBaseSentryKill; // MPropertyDescription = When you get gold from a player orb. CSoundEventName m_strPlayerOrb; // MPropertyDescription = When you get gold from denying an orb. CSoundEventName m_strOrbDeny; // MPropertyDescription = When you get gold from a lane trooper orb. CSoundEventName m_strLaneTrooperOrb; // MPropertyDescription = When you get gold from a neutral trooper orb. CSoundEventName m_strNeutralTrooperOrb; // MPropertyDescription = When you get gold from a tier1 boss orb. CSoundEventName m_strTier1BossOrb; // MPropertyDescription = When you get gold from a tier2 boss orb. CSoundEventName m_strTier2BossOrb; // MPropertyDescription = When you get gold from a tier3 boss orb. CSoundEventName m_strTier3BossOrb; // MPropertyDescription = When you get gold from a base sentry orb. CSoundEventName m_strBaseSentryOrb; // MPropertyDescription = When you get gold from a orb from a deployable. CSoundEventName m_strOrbDeployable; // MPropertyDescription = When you get gold from a neutral boss kill. CSoundEventName m_strNeutralBossKill; // MPropertyDescription = When you get gold from a trophy kill orb. CSoundEventName m_strTrophyKillOrb; // MPropertyDescription = When you get gold from neutral world pickup. CSoundEventName m_strNeutralWorldPickup; // MPropertyDescription = When you spend gold from item purchase. CSoundEventName m_strItemPurchase; // MPropertyDescription = When you spend gold from item upgrade. CSoundEventName m_strItemUpgrade; // MPropertyDescription = When you get gold from starting amount. CSoundEventName m_strStartingAmount; // MPropertyDescription = When you get gold from cheats. CSoundEventName m_strCheats;};