enum class GameAnimEventIndex_t : uint32
{
AE_EMPTY = 0,
AE_CL_PLAYSOUND = 1,
AE_CL_PLAYSOUND_ATTACHMENT = 2,
AE_CL_PLAYSOUND_POSITION = 3,
AE_SV_PLAYSOUND = 4,
AE_CL_STOPSOUND = 5,
AE_CL_PLAYSOUND_LOOPING = 6,
AE_CL_CREATE_PARTICLE_EFFECT = 7,
AE_CL_STOP_PARTICLE_EFFECT = 8,
AE_CL_CREATE_PARTICLE_EFFECT_CFG = 9,
AE_SV_CREATE_PARTICLE_EFFECT_CFG = 10,
AE_SV_STOP_PARTICLE_EFFECT = 11,
AE_FOOTSTEP = 12,
AE_CL_STOP_RAGDOLL_CONTROL = 13,
AE_CL_ENABLE_BODYGROUP = 14,
AE_CL_DISABLE_BODYGROUP = 15,
AE_BODYGROUP_SET_VALUE = 16,
AE_WEAPON_PERFORM_ATTACK = 17,
AE_FIRE_INPUT = 18,
AE_CL_CLOTH_ATTR = 19,
AE_CL_CLOTH_GROUND_OFFSET = 20,
AE_CL_CLOTH_STIFFEN = 21,
AE_CL_CLOTH_EFFECT = 22,
AE_CL_CREATE_ANIM_SCOPE_PROP = 23,
AE_SV_IKLOCK = 24,
AE_PULSE_GRAPH = 25,
AE_DISABLE_PLATFORM = 26,
AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 27,
AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 28,
AE_DESTRUCTIBLE_PART_DESTROY = 29,
AE_NPC_LEFTFOOT = 30,
AE_NPC_RIGHTFOOT = 31,
AE_NPC_SWISHSOUND = 32,
AE_NPC_WEAPON_DROP = 33,
AE_NPC_ATTACK_BROADCAST = 34,
AE_PREDICTED_PLAYSOUND = 35,
AE_TAGGED_SOUND = 36,
AE_RAGDOLL_WINDOW = 37,
AE_MELEE_ATTACK = 38,
};