enum class GameAnimEventIndex_t : uint32
{
    AE_EMPTY = 0,
    AE_CL_PLAYSOUND = 1,
    AE_CL_PLAYSOUND_ATTACHMENT = 2,
    AE_CL_PLAYSOUND_POSITION = 3,
    AE_SV_PLAYSOUND = 4,
    AE_CL_STOPSOUND = 5,
    AE_CL_PLAYSOUND_LOOPING = 6,
    AE_CL_CREATE_PARTICLE_EFFECT = 7,
    AE_CL_STOP_PARTICLE_EFFECT = 8,
    AE_CL_CREATE_PARTICLE_EFFECT_CFG = 9,
    AE_SV_CREATE_PARTICLE_EFFECT_CFG = 10,
    AE_SV_STOP_PARTICLE_EFFECT = 11,
    AE_FOOTSTEP = 12,
    AE_CL_STOP_RAGDOLL_CONTROL = 13,
    AE_CL_ENABLE_BODYGROUP = 14,
    AE_CL_DISABLE_BODYGROUP = 15,
    AE_BODYGROUP_SET_VALUE = 16,
    AE_WEAPON_PERFORM_ATTACK = 17,
    AE_FIRE_INPUT = 18,
    AE_CL_CLOTH_ATTR = 19,
    AE_CL_CLOTH_GROUND_OFFSET = 20,
    AE_CL_CLOTH_STIFFEN = 21,
    AE_CL_CLOTH_EFFECT = 22,
    AE_CL_CREATE_ANIM_SCOPE_PROP = 23,
    AE_SV_IKLOCK = 24,
    AE_PULSE_GRAPH = 25,
    AE_DISABLE_PLATFORM = 26,
    AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 27,
    AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 28,
    AE_DESTRUCTIBLE_PART_DESTROY = 29,
    AE_NPC_LEFTFOOT = 30,
    AE_NPC_RIGHTFOOT = 31,
    AE_NPC_SWISHSOUND = 32,
    AE_NPC_WEAPON_DROP = 33,
    AE_NPC_ATTACK_BROADCAST = 34,
    AE_PREDICTED_PLAYSOUND = 35,
    AE_TAGGED_SOUND = 36,
    AE_RAGDOLL_WINDOW = 37,
    AE_MELEE_ATTACK = 38,
};