class FootstepSound_ t
{
public:
CSoundEventName m_ sFootstepSound;
int32 m_ nFootstepPriority;
};KV3 Class Defaults
{
m_ sFootstepSound = soundevent:""
m_ nFootstepPriority = -1
}class FootstepSound_ t
{
public:
CSoundEventName m_ sFootstepSound;
int32 m_ nFootstepPriority;
};{
m_ sFootstepSound = soundevent:""
m_ nFootstepPriority = -1
}