enum class FamiliarTaskType_ t : uint8
{
FAMILIARTASK_ INVALID = 0,
FAMILIARTASK_ DAMAGE_ SHOOT_ TARGET = 1,
FAMILIARTASK_ DAMAGE_ ORB = 2,
FAMILIARTASK_ DAMAGE_ ATTACH = 3,
FAMILIARTASK_ DAMAGE_ ATTACH_ DIRECT = 4,
FAMILIARTASK_ BREAK = 5,
FAMILIARTASK_ COLLECT = 6,
FAMILIARTASK_ SHOP = 7,
FAMILIARTASK_ INFEST_ BEGIN = 8,
FAMILIARTASK_ INFEST_ HEAL = 9,
FAMILIARTASK_ MAX = 10,
};