enum class EViscousBowlingBallState_ t : uint8
{
EViscousBowlingBallState_ None = 0,
EViscousBowlingBallState_ Rolling = 1,
EViscousBowlingBallState_ TransformFromBall = 2,
};enum class EViscousBowlingBallState_ t : uint8
{
EViscousBowlingBallState_ None = 0,
EViscousBowlingBallState_ Rolling = 1,
EViscousBowlingBallState_ TransformFromBall = 2,
};