enum class ETEProtobufIds : uint32
{
    TE_EffectDispatchId = 400,
    TE_ArmorRicochetId = 401,
    TE_BeamEntPointId = 402,
    TE_BeamEntsId = 403,
    TE_BeamPointsId = 404,
    TE_BeamRingId = 405,
    TE_BubblesId = 408,
    TE_BubbleTrailId = 409,
    TE_DecalId = 410,
    TE_WorldDecalId = 411,
    TE_EnergySplashId = 412,
    TE_FizzId = 413,
    TE_ShatterSurfaceId = 414,
    TE_GlowSpriteId = 415,
    TE_ImpactId = 416,
    TE_MuzzleFlashId = 417,
    TE_BloodStreamId = 418,
    TE_ExplosionId = 419,
    TE_DustId = 420,
    TE_LargeFunnelId = 421,
    TE_SparksId = 422,
    TE_PhysicsPropId = 423,
    TE_SmokeId = 426,
};