enum class ETEProtobufIds : uint32
{
TE_EffectDispatchId = 400,
TE_ArmorRicochetId = 401,
TE_BeamEntPointId = 402,
TE_BeamEntsId = 403,
TE_BeamPointsId = 404,
TE_BeamRingId = 405,
TE_BubblesId = 408,
TE_BubbleTrailId = 409,
TE_DecalId = 410,
TE_WorldDecalId = 411,
TE_EnergySplashId = 412,
TE_FizzId = 413,
TE_ShatterSurfaceId = 414,
TE_GlowSpriteId = 415,
TE_ImpactId = 416,
TE_MuzzleFlashId = 417,
TE_BloodStreamId = 418,
TE_ExplosionId = 419,
TE_DustId = 420,
TE_LargeFunnelId = 421,
TE_SparksId = 422,
TE_PhysicsPropId = 423,
TE_SmokeId = 426,
};