enum class ET3BossActions : uint32
{
    Idle = 0,
    Intro = 1,
    PostShrineTransition = 2,
    PostShrineIdle = 3,
    ShineAOEAttack_L = 4,
    ShineAOEAttack_R = 5,
    BeamWindUp = 6,
    BeamShoot = 7,
    TransformedIdle = 8,
    Transforming = 9,
    TransformingUp = 10,
};