enum class ET3BossActions : uint32
{
Idle = 0,
Intro = 1,
PostShrineTransition = 2,
PostShrineIdle = 3,
ShineAOEAttack_ L = 4,
ShineAOEAttack_ R = 5,
BeamWindUp = 6,
BeamShoot = 7,
TransformedIdle = 8,
Transforming = 9,
TransformingUp = 10,
};