enum class ESprintAnimState : uint32
{
// MAlternateSemanticName = in_ combat_ run
IN_ COMBAT_ RUN = 0,
// MAlternateSemanticName = out_ of_ combat_ run
OUT_ OF_ COMBAT_ RUN = 1,
// MAlternateSemanticName = out_ of_ combat_ sprint
OUT_ OF_ COMBAT_ SPRINT = 2,
};