enum class ESprintAnimState : uint32
{
    // MAlternateSemanticName = in_combat_run
    IN_COMBAT_RUN = 0,
    // MAlternateSemanticName = out_of_combat_run
    OUT_OF_COMBAT_RUN = 1,
    // MAlternateSemanticName = out_of_combat_sprint
    OUT_OF_COMBAT_SPRINT = 2,
};