enum class ESkullState_ t : uint8
{
EHauntingSkull_ Idle = 0,
EHauntingSkull_ FollowCaster = 1,
EHauntingSkull_ FollowTarget = 2,
EHauntingSkull_ Charging = 3,
EHauntingSkull_ Recovering = 4,
EHauntingSkull_ Spawning = 5,
};enum class ESkullState_ t : uint8
{
EHauntingSkull_ Idle = 0,
EHauntingSkull_ FollowCaster = 1,
EHauntingSkull_ FollowTarget = 2,
EHauntingSkull_ Charging = 3,
EHauntingSkull_ Recovering = 4,
EHauntingSkull_ Spawning = 5,
};